Very Easy feels more akin to easy to normal for this genre, so it wasn’t long before I changed to that. I also suspect the difficulty options are based to a greater extent on their experience, not playtesters. It quickly becomes apparent that Zenovia Interactive had steep difficulty as a priority. You won’t get sick of these highly listenable tracks, even when you hear them repeatedly.Īnd hear them repeatedly, you will. The soundtrack is pretty near perfect for this type of game. The overall visual presentation does little to generate complaints. There was a bit where I fell through the ground, but that was more an exception than a rule, where backgrounds are foreground blended. To describe specific scenes in a game just five chapters long might be borderline spoiler territory, but everything impresses from start to finish. The presentation’s, in a word, wonderful with a capital W! Elaborate pixel art and copious vibrant colors make me long to take a break from the action and stare at the screens for a spell. In truth, calling these visuals great might be selling them short. A world that, despite its post-apocalyptic status, looks great. How many arcade-type games have noteworthy plots? You play as a whip-wielding soldier in a sci-fi world. But for a side-view action game of this style, the story is ultimately not that important as it’s largely unnecessary. The plot isn’t all that interesting, or memorable for that matter. A broader appeal Steel Assault probably doesn’t have. It also brings difficulty that, despite some admirable efforts, might only have genre enthusiasts buying it. In any case, it looks like Tribute Games has found a winner for their first publishing deal.Steel Assault brings 90s style arcade action to the Nintendo Switch, with a first-class audio/visual package. In this Steam adventure you make your way through post-apocalyptic America (I can’t imagine what that’s like), as they fight a dictator who has wrought so much devastation (no comment). I love throwbacks to retro games, and Steel Assault has all the hallmarks of quality I look for. We’re proud to be starting this new venture with the Zenovia team and their highly awaited title Steel Assault.”Īs for Steel Assault itself, it’s been in the works for several years, and it shows. “We plan on teaming up with developers that share our passion and love for pixel art games. Below is a great quote by their president – “After close to 10 years of self-publishing and 6 games under our belt, we felt it was time to share our knowledge and expertise that we have built and fostered”, announces Jean-François Major, president of Tribute Games. Tribute Games has been around for almost a decade now, but this is the first time they’ve publishing. Had I not known that Tribute Games was only helping publish it, I easily would have believed it was one of their own adventures. The title is called Steel Assault, and it’s an action platformer that struck me as the love child of Bionic Commando, Contra, Ninja Gaiden and much more. The first game they’re helping publish is by a developer named Zenovia. ![]() They’re the wonderful team behind the recently released Panzer Paladin, and I’ve been a fan of theirs for quite some time. Well, today the indie studio continuing that trend is none other than Tribute Games. Recently a good example is 2Awesome Studio, who made the creative Dimension Drive, and then went on to publish games like Lumini, Lost Wing and The Bug Butcher. It’s a great way to get some market share and keep their name in fan’s heads. The past is alive again with Steel AssaultĪ new trend I’m a big fan of is when smaller indie developers start helping publish games from other small developers.
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